Ubisoft has fired the employee who publicly criticized its RTO plan


Ubisoft continues to raise eyebrows over how it treats employees as it tries to fix the business. David Michaud-Cromp, a level design team lead at Ubisoft Montreal, said last week that he suspended for three days without pay after expressing opposition to returning to the company’s duties. Now, Michaud-Cromp posted on LinkedIn that he was fired. “Ubisoft has terminated me, effective immediately,” he wrote. “It’s not my decision.”

A spokesperson for Ubisoft provided My city the following statement about Michaud-Cromp’s dismissal: “Sharing feedback or opinions respectfully does not lead to a dismissal. We have a clear Code of Conduct that outlines our shared expectations for working together safely and respectfully, which is reviewed and signed by employees every year. We reached out to the company for further confirmation and comment.

This is the latest in a string of bad press that Ubisoft has faced regarding its workforce. Soon after many employees were merged with Ubisoft Halifax, the parent company shutting the studio. In announcing the closure, Ubisoft said the move was part of a broader cost-cutting effort in its operations; it closed a support studio and cut several jobs then in Januarywith more deletions proposed. Most recently, unions representing other Ubisoft workers called out three day strike in response to “penny-pinching and worsening our working conditions” they accused the company’s management.

All these issues can be coincidental. But if so, these are coincidences that reflect poorly on Ubisoft.



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