After a day of unexpected delays, Minecraft 26.1 Snapshot 7 is finally here for Java Edition fans. This new snapshot brings more critters, specifically hostile critters (including villagers), adds new sounds for common animals like cats, pigs, and cows, and introduces new note block instrument sounds.

While all passive mobs have received new baby designs, hostile mobs have felt alone until now. In version 26.1 Snapshot 7, Mojang has finally updated the design of the enemy baby mobs, giving them a new look.

After many years, Snapshot 7 version 26.1 also adds new instrument sounds to note blocks. This new sound is a trumpet, which can be played by placing note blocks on copper blocks. Read the full official minecraft See the 26.1 Snapshot 7 patch notes below for all the new features, changes, and bug fixes.


Minecraft 26.1 Snapshot 7 patch notes: Everything you need to know

new features

  • “Added adult voice variants for the following animals:
  • Cats have a new variant called royal cats
  • Pigs have new variants called minis and megas
  • Cows have a new variant called moody
  • Chickens have a new variant called picky
  • Each animal’s original sound is used in a variant called Classic
  • Each of these animals will have a random sound variant assigned to it from the new variant and the original variant
  • Added trumpet instrument when using note blocks placed on copper blocks
  • Depending on the degree of oxidation of the copper block, the sound will be different.
  • Golden Dandelion is now available for Hoglin babies

change

  • Improved visuals for more baby mobs
  • Fixed an issue where the baby salamander animation was disrupted by the walking animation

baby thug

  • Updated models and textures for the following critters:
  • zombie
  • Added a bounding box for small zombies to better fit the new model
  • shell
  • Increased Baby Husk’s bounding box to better fit the new model
  • drown
  • Added bounding box for drowning baby to better fit new model
  • Piglin
  • Added bounding box for Piglin to better fit the new model
  • Zombie Piglin
  • Added bounding box for baby zombie piglins to better fit the new model
  • villagers
  • Added bounding boxes for small villagers to better fit the new model
  • zombie villager
  • Added bounding box for baby zombie villagers to better fit the new model

user interface

  • Change how the chat screen is handled when restricted by settings

chat

  • The chat screen can now always be opened even if the chat is restricted by settings
  • Certain actions and message types may still be restricted when the chat screen is open
  • Information about restrictions, if any, is displayed at the top of the chat box and above the chat input when the chat screen is open
  • The same information can also be accessed in the world settings screen
  • Chat entries from client actions (such as taking screenshots) will now appear even if messages from players and servers are restricted
  • Changing chat settings will now hide all restricted types of messages and discard any new messages
  • In terms of chat settings, the handling of chat messages on published local servers is now more consistent with dedicated servers

Technical changes in Minecraft 26.1 Snapshot 7

  • Packet version is now 99.1
  • Resource pack version is now 81
  • The internal structure of how block geometry data is stored in GPU memory and how it is rendered has changed

Packet version 99.1

  • Added data-driven registry for pig, cat, cow and chicken sound variants

Data-driven biosound morphing

cat voice variations

  • Cat sound variants can be made data driven by adding entries to data//cat_sound_variant/.json
  • This file contains two sound sets defining Adult_sounds and Baby_sounds
  • Each sound set contains the following fields, which correspond to sound events used for specific behaviors:
  • ambient sounds
  • stray ambient sounds
  • Hiss
  • hurt voice
  • death sound
  • eat_sound
  • the sound of begging for food
  • purr
  • purreow_sound

Pig sound variations

  • Pig sound variants can be data-driven by adding entries to data//pig_sound_variant/.json
  • This file contains two sound sets defining Adult_sounds and Baby_sounds
  • Each sound set contains the following fields, which correspond to sound events used for specific behaviors:
  • ambient sounds
  • hurt voice
  • death sound
  • footsteps

Cow sound variations

  • Cow sound variants can be made data driven by adding an entry to data//cow_sound_variant/.json
  • Each sound variant contains the following fields, which correspond to the sound event used for a specific behavior:
  • ambient sounds
  • hurt voice
  • death sound
  • footsteps

Chicken sound variations

  • Cow sound variants can be made data driven by adding an entry to data//chicken_sound_variant/.json
  • This file contains two sound sets defining Adult_sounds and Baby_sounds
  • Each sound set contains the following fields, which correspond to sound events used for specific behaviors:
  • ambient sounds
  • hurt voice
  • death sound
  • footsteps

Resource pack version 81

  • Updated mule_baby.png and donkey_baby.png to correctly fit the model

block model format

  • Any block model can now support cutout or translucent (partially transparent pixels) textures
  • Whether a quad is rendered in a clipping or translucency render pass is determined by the contents of its assigned sprite
  • Any sprite with translucent (partially transparent) pixels will be assigned to the “translucent” channel
  • Any sprite with fully transparent pixels will be assigned to the “Clipping” channel
  • All other sprites are assigned to the “solid” channel
  • Note: Assigned render passes also imply rendering order: all solid geometry renders before all clipping geometry, and clipping geometry renders before all translucent geometry
  • The format of texture maps has been updated:
  • Non-string entries will now be rejected instead of being interpreted as strings
  • In addition to the previous form of inline sprite IDs, entries can now be defined as objects with fields:
  • sprite – Sprite ID
  • force_translucent – optional boolean, true if any geometry with this texture should be forced into the “translucent” channel
  • This is useful for blocks that don’t have any semi-transparent pixels but use an average mipmap strategy
  • Default value: false

solid texture

  • New solid textures added:
  • Entity/villager/villager_baby.png
  • entities/villagers/babies/desert.png
  • entities/villagers/babies/jungle.png
  • entities/villagers/babies/plains.png
  • entities/villagers/babies/savanna.png
  • Entity/Village/baby/snow.png
  • entities/villagers/babies/swamp.png
  • entities/villagers/babies/taiga.png
  • entity/zombie/drowned_baby.png
  • Entity/zombie/drowned_outer_layer_baby.png
  • entity/zombie/husk_baby.png
  • Entity/zombie/zombie_baby.png
  • Entity/zombie_villager/zombie_villager_baby.png
  • Entity/zombie_villager/baby/desert.png
  • Entity/zombie_villager/baby/jungle.png
  • Entity/zombie_villager/baby/plains.png
  • Entity/zombie_villager/baby/savanna.png
  • Entity/zombie_villager/baby/snow.png
  • Entity/zombie_villager/baby/swamp.png
  • Entity/zombie_villager/baby/taiga.png
  • Entity/piglin/piglin_baby.png
  • Entity/piglin/zombiefied_piglin_baby.png
  • Entity/Device/Humanoid_baby/chainmail.png
  • Entity/Device/Humanoid_baby/copper.png
  • Entity/Device/Humanoid_baby/diamond.png
  • Entity/Device/Humanoid_baby/gold.png
  • Entity/Device/Humanoid_baby/iron.png
  • Entity/Device/Humanoid_baby/leather_overlay.png
  • Entity/Device/Humanoid_baby/leather.png
  • Entity/Device/Humanoid_baby/netherite.png
  • Entity/Device/Humanoid_baby/turtle_scute.png

sound

  • Added new sound variants: one for adult cats, adult chickens, adult cows, and two for adult pigs
  • Added new sound events for cats:
  • entity.cat_royal.ambient
  • Entity.cat_royal.hiss
  • Entity.cat_royal.hurt
  • entity.cat_royal.death
  • entity.cat_royal.eat
  • Entity.cat_royal.beg_for_food
  • entity.cat_royal.purr
  • entity.cat_royal.purreow
  • entity.cat_royal.stray_ambient
  • Added new sound events for pigs:
  • entity.pig_mini.ambient
  • Entity.pig_mini.hurt
  • entity.pig_mini.death
  • entity.pig_big.ambient
  • Entity.pig_big.hurt
  • entity.pig_big.death
  • Added new sound events for chickens:
  • entity.chicken_picky.ambient
  • entity.chicken_picky.death
  • Entity.chicken_picky.hurt
  • Entity.chicken_picky.step
  • Added new sound events for cows:
  • entity.cow_moody.ambient
  • entity.cow_moody.death
  • Entity.cow_moody.hurt
  • entity.cow_moody.step
  • Added new sound events for the trumpet instrument:
  • block.note_block.trumpet
  • block.note_block.trumpet_exposed
  • block.note_block.trumpet_oxized
  • block.note_block.trumpet_weathered

Shaders and post-processing effects

Developer Notes :Although possible in resource packs, overriding core shaders is considered unsupported and not an expected resource pack feature. These shaders exist as part of the game’s internal implementation and may therefore change at any time as the game evolves internally. We know that overriding core shaders is used for very cool resource pack features, many of which lack supported alternatives. We hope to provide better, supported alternatives in the future.

  • block.vsh and terrain.vsh no longer receive normal vertex attributes

Fixed bug in Minecraft 26.1 Snapshot 7

  • MC-13187 – The water in the water pot is opaque
  • MC-257362 – The particles that break the frog eggs are transparent
  • MC-263488 – Pink petal item texture has a misplaced transparent pixel
  • MC-299730 – Dumping textures when using TTF fonts will cause the game to crash
  • MC-305492 – Little Wolf has obvious depth in combat
  • MC-305501 – The wolf’s collar is incorrectly distributed all over the body
  • MC-305515 – Rabbits will float on water when panicked
  • MC-305545 – “wolf_baby” and “wolf_tame_baby” textures are the same
  • MC-305580 – Unlike other undead mobs, baby zombie horses and baby skeleton horses will grow into adults
  • MC-305583 – British shorthair kitten’s texture overlaps the right side of the back of the head
  • MC-305591 – The temperate piglet texture uses the wrong color for part of the body
  • MC-305644 – Piglet head off-center
  • MC-305984 – The legs of donkeys and mules extend one pixel into the ground, mapped to irregular texture areas
  • MC-305986 – “subtitles.entity.baby_chicken.hurt” is shown as the original translation key
  • MC-305999 – Entities appear fully bright at any light level except 0
  • MC-306008 – The legs are not properly connected to the body when the pony stands up
  • MC-306034 – “subtitles.entity.baby_horse.land” is shown as the original translation key
  • MC-306097 – Golden Dandelion will not allow mobs to persist
  • MC-306136 – After feeding the golden dandelions, feed the bamboo and the red panda will float in the air
  • MC-306137 – Players can feed the baby panda after feeding the golden dandelions
  • MC-306157 – Getting the average watercolor color of a block takes about half the block rendering compile time
  • MC-306161 – The colors of the baby turtle’s front legs and hind legs are inconsistent
  • MC-306172 – Golden dandelions do not work on baby warthogs
  • MC-306185 – podzol blocks in old pine taiga and old growth spruce taiga biomes now generate incorrectly
  • MC-306195 – Camel shells with “age” tag set below -24000 use the hitbox size and animation speed of their removed baby morphs
  • MC-306201 – Baby turtle’s legs will now fight
  • MC-306207 – The world upgrade tooltip in the world selection screen will appear on any world after selecting a world that needs to be upgraded
  • MC-306222 – Some strings introduced in Snapshot 6 of 26.1 are syntactically incorrect”

This is the case with Minecraft 26.1 Snapshot 7. Every snapshot means the first game of 2026 is about to be released. After the addition of hostile mobs, almost all mobs now have a new mob model, making this game one of the cutest yet.

Also read: Minecraft Bedrock 26.0 Update Patch Notes